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Version 2026.10
AI-powered app crawling
On-Device Testing (ODT) now supports AI-powered app crawling, making it easier to test accessibility across native mobile apps. App crawling automatically navigates through your app on real or simulated devices and scans discovered screens along the way, reducing the need to scan each screen manually.
On-Device Testing for Windows
On-Device Testing (ODT) is now available on Windows, expanding support beyond macOS and giving more teams access to native mobile accessibility testing from their desktop environment.
Auto-Match Findings in On-Device Testing
ODT now includes Auto-Match Findings to help you understand whether accessibility issues found during testing are new, were previously logged, or have been reopened. Review matched findings directly in ODT to better understand issue history and avoid duplicating existing findings.
Mobile findings in Digital Asset Findings
Digital Asset Findings now includes findings from mobile accessibility testing, giving you a more complete view of accessibility issues for your mobile digital assets directly in the Level Access Platform.
Version 2026.07
Accessibility scans
Launching with Version 2026.7.0, accessibility scans powered by the Mobile Engine ruleset with be available through the new ME SDKs (ME SDK Android, ME SDK iOS), achieving rule parity with On-Device Testing (ODT). Previously, our Level Access SDK relied on Appium and Access Engine rules applied through an XML-to-HTML conversion, which could lose mobile-specific attributes and introduce processing overhead. These new ME SDKs use the same native mobile rules engine available in ODT.
Key changes include:
Rule parity across mobile tools: The same Mobile Engine rule library version running in ODT now runs in the ME SDKs, eliminating inconsistencies between mobile testing surfaces.
Full version traceability: Scan findings include Mobile Engine version, rule version, device metadata, and scan origin, ensuring complete audit traceability.
Platform integration: Findings from ME SDK scans (for both Android and iOS versions) using the Mobile Engine are correctly ingested by the Level Access Platform under the associated digital asset with proper source and metadata tagging.
Updated packages: Updated SDK packages for Android and iOS are published to Cloudsmith and installable via standard package managers, with no breaking changes for existing customers.
Version 2026.05
Appium V3 support in the Mobile SDK
Mobile SDK now supports Appium V3. You can choose the Appium version that best fits your testing environment when running accessibility testing with the SDK.
Mobile SDK dependency updates
Version 7.9
Mobile SDK now defaults to Java Client 10.1.0, Selenium 4.41.0, and Appium 3. This update aligns the SDK with the latest supported automation dependencies and simplifies setup for new mobile testing projects.
Version 2026.04
On-Device Testing (ODT)
On-Device Testing is now available through Level Access Desktop, enabling you to test mobile applications directly on physical and virtual Android and iOS devices from your macOS environment. This launch introduces guided setup for required development tools, device detection, mobile app configuration, and iOS app resigning for physical devices—making it easier to validate accessibility earlier and more accurately within real mobile experiences.
Level Access mobile engine
Level Access's mobile engine is a native-first testing engine with a comprehensive recommendation library for the following languages and frameworks: Android, Jetpack Compose, iOS, SwiftUI, Flutter, React Native, .NET MAUI (Android and iOS), and Xamarin. For more information, please refer to the Mobile engine testing rules. Please note at the moment this is only available through On-Device Testing.
Upgrade to Access Engine 2.29
The Mobile SDK has been upgraded to Engine 2.29, aligning mobile testing capabilities with the latest engine enhancements.
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